Accuracy cone penalty angle for Primary weapons: a lower penalty than currently at 0 stat, zero penalty at 60-100 stat.auto-aim angle, reticle friction/adhesion angle) - a high-penalty to this angle at 0 stat, and a low or zero penalty at 100 stat. This stat influences several aspects of airborne gunplay:. ![]() A 70-stability stat Hand Cannon, 5 Resilience, one Unflinching Hand Cannon armor mod:.A 100-stability-stat Suros Pulse Rifle (with Suros Synergy active), 10 Resilience, No Distractions and two Unflinching Pulse Rifle armor mods, while buffed by Rally Barricade:.Examples (note that sources of flinch resistance stack multiplicatively):. ![]() ![]() Mentioning here because it's a related change, the Resilience character stat now grants flinch resistance of 0% at 0 stat, 10% at 100 stat.Note that a stability stat of below 20 will technically have a small flinch resistance penalty, but only around five weapons have a stability stat in that range.10%: Fusion Rifle, Shotgun, Sniper Rifle, Grenade Launcher (both Breech and Drum), Linear Fusion Rifle (both Special and Heavy versions), Rocket Launcher. ![]()
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